CTCH 603 will read a chapter of this book; my Teaching the Reading of Literature course is reading the entire work. I’m only just beginning, but it is very interesting so far. Gee claims that if the learning principles embedded in games (particularly the long, hard ones that kids learn in order to win) were applied to curricula, students would be more enthused about school. There also is a brief discussion about boys who modify video games as a “route to IT careers” and girls who presumably lose out on these opportunities because they tend to view gaming as “unfeminine” — much like they do math and science. But not everyone has to be an IT expert, right? Hmmm. It’s a quick read at only 219 pages and highly recommended.
Fe Bencosme
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