From tengrrl’s new weekly round-up of of headline stories on education, a feature from the Chronicle of Higher Education on lessons professors may learn from video games. They include, “give frequent and detailed feedback” & “don’t be afraid of fun,” among others.
This article takes into consideration the degree of committed learning young (and older) people apply to the mastering of complex video games, and sees how we might reproduce that self-directed and self-sustaining learning, the central question of James Paul Gee’s book, What Video Games Teach uS About Learning and Literacy. Here’s a very short piece from Gee on his central ideas, just as a taster: High Score Education
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